Role-Playing Gamification of Flipped Classroom (RPGFC)
- A new learner-centred and outcome-based teaching and learning pedagogy -
What is RPGFC?
Proposed Methodology for RPGFC
The instructor prepares multiple pre-recorded topic-based short lecture videos explaining the key and difficult concepts for all students to watch before in-class time.
The instructor also prepares a set of key reading materials that are topically connected to the short video for all students to read before in-class time.
Terms: Teaching Group - TG, Learning Group - LG
The TG will lead and the instructor will co-lead an interactive presentation on the subject topic imbedded with excercises, discussion points, quizzes that are synthesized together with the instructor prior class, aiming to help the LGs to leard.
The Instructor will assess the in-class performance of the TG (e.g the interactive teaching and the question-answering) based on pre-announced assessment dimensions and criteria.
The TG meets with the Instructor to discuss and get feedbacks on their in-class delivering.
They also discuss and analyze the learning outcomes of the LGs based on the in-class interactions, results on exercises and quizzes to identify concepts that require more explanation or exercises
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Why RPGFC?
Tools for RPGFC
1. Micro-modules
Micro-modules can be used to provide continual re-enforcement and enhance the teaching and learning quality. Instead of giving the whole lecture in one long class presentation...
2. Software / Apps
Recommended software / apps that can be use support and enhance the class interactions.